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gl
VboMesh
MappedAttrib
/
#include
“
cinder/gl/VboMesh.h
”
Public Member Functions
Protected Member Functions
Protected Attributes
Friends
Class Hierarchy:
cinder::gl::VboMesh::MappedAttribBase
cinder::gl::VboMesh::MappedAttrib
Related Links:
OpenGL in Cinder
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Public Member Functions
T &
operator*
()
const T &
operator*
() const
T *
operator->
()
const T *
operator->
() const
T &
operator[]
(size_t i)
const T &
operator[]
(size_t i) const
MappedAttrib
operator++
()
MappedAttrib
operator++
(int)
void
unmap
()
Must be called before object is destructed.
Protected Member Functions
MappedAttrib
(VboMesh *mesh, const VboRef &vbo, void *ptr, size_t stride)
Protected Attributes
void *
mPtr
Mapping
*
mMapping
size_t
mStride
Friends
friend class
VboMesh