cinderglVboMesh

MappedAttrib /

#includecinder/gl/VboMesh.h

Public Member Functions

  • T &
    operator* ()
  • const T &
    operator* () const
  • T *
    operator-> ()
  • const T *
    operator-> () const
  • T &
    operator[] (size_t i)
  • const T &
    operator[] (size_t i) const
  • operator++ ()
  • operator++ (int)

Protected Member Functions

  • MappedAttrib (VboMesh *mesh, const VboRef &vbo, void *ptr, size_t stride)

Protected Attributes

  • void *
    mPtr
  • mMapping
  • size_t
    mStride

Friends