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cinder
gl
VboMesh
MappedAttribBase
/
#include
“
cinder/gl/VboMesh.h
”
Public Member Functions
Protected Member Functions
Protected Attributes
Friends
Related Links:
OpenGL in Cinder
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Public Member Functions
void
unmap
()
Must be called before object is destructed.
~MappedAttribBase
()
MappedAttribBase
(const MappedAttribBase &rhs)
MappedAttribBase
&
operator=
(const MappedAttribBase &rhs)
MappedAttribBase
(MappedAttribBase &&rhs)
MappedAttribBase
&
operator=
(MappedAttribBase &&rhs)
Protected Member Functions
MappedAttribBase
(VboMesh *mesh, const VboRef &vbo, void *ptr, size_t stride)
Protected Attributes
void *
mPtr
Mapping
*
mMapping
size_t
mStride
Friends
friend class
VboMesh