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gl
VboMesh
MappedAttribBase
Mapping
/
#include
“
cinder/gl/VboMesh.h
”
Public Member Functions
Related Links:
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Public Member Functions
Mapping
(VboMesh *mesh, const VboRef &vbo)
void
refCountInc
()
bool
refCountDec
()
Returns
true
if this was the last reference.
void
unmap
()
bool
isMapped
() const