cinderglFboCubeMap

Format /

#includecinder/gl/Fbo.h

Public Member Functions

  • Format ()

Static Public Member Functions

  • void
    getDepthStencilFormats (GLint depthInternalFormat, GLint *resultInternalFormat, GLenum *resultPixelDataType)

Protected Attributes

  • mTextureCubeMapFormat
  • GLenum
    mDepthBufferInternalFormat
  • int
    mSamples
  • int
    mCoverageSamples
  • bool
    mColorTexture
  • bool
    mDepthTexture
  • bool
    mDepthBuffer
  • bool
    mStencilBuffer
  • Texture::Format
    mColorTextureFormat
  • Texture::Format
    mDepthTextureFormat
  • std::string
    mLabel
  • std::map< GLenum, RenderbufferRef >
    mAttachmentsBuffer
  • std::map< GLenum, RenderbufferRef >
    mAttachmentsMultisampleBuffer
  • std::map< GLenum, TextureBaseRef >
    mAttachmentsTexture

Friends