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ShaderDef
/
#include
“
cinder/gl/Shader.h
”
Public Member Functions
Protected Attributes
Friends
Related Links:
OpenGL in Cinder
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Public Member Functions
ShaderDef
()
ShaderDef
&
color
()
ShaderDef
&
texture
(const TextureRef &tex=TextureRef())
ShaderDef
&
texture
(GLenum target)
ShaderDef
&
lambert
()
ShaderDef
&
uniformBasedPosAndTexCoord
()
bool
isTextureSwizzleDefault
() const
std::string
getTextureSwizzleString
() const
bool
operator<
(const ShaderDef &rhs) const
Protected Attributes
bool
mTextureMapping
bool
mTextureMappingRectangleArb
std::array< GLint, 4 >
mTextureSwizzleMask
bool
mUniformBasedPosAndTexCoord
bool
mColor
bool
mLambert
Friends
friend class
EnvironmentCore
friend class
EnvironmentEs