cinderglTextureData

Level /

#include “cinder/gl/Texture.h”

Represents a single mip-level, composed of 1 or more Faces.


Public Member Functions

  • size_t
    getNumFaces () const
  • const Face &
    getFace (size_t index) const
  • const std::vector< Face > &
    getFaces () const
  • std::vector< Face > &
    getFaces ()
  • back ()
  • void
    push_back (const Face &face)