ScopedTextureBind /

#include “cinder/gl/scoped.h”

Public Member Functions

  • ScopedTextureBind (GLenum target, GLuint textureId)
  • ScopedTextureBind (GLenum target, GLuint textureId, uint8_t textureUnit)
  • ScopedTextureBind (const TextureBaseRef &texture)
  • ScopedTextureBind (const TextureBaseRef &texture, uint8_t textureUnit)
  • ~ScopedTextureBind ()