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RendererGlAndroid
/
#include
“
cinder/app/android/RendererGlAndroid.h
”
Public Member Functions
Protected Member Functions
Protected Attributes
Friends
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Public Member Functions
RendererGlAndroid
(class RendererGl *aRenderer)
~RendererGlAndroid
()
bool
initialize
(ANativeWindow *nativeWindow, RendererRef sharedRenderer)
void
kill
()
void
defaultResize
() const
void
swapBuffers
() const
void
makeCurrentContext
(bool force=false)
Protected Member Functions
void
reinitializeWindowSurface
(ANativeWindow *nativeWindow)
Protected Attributes
class
RendererGl
*
mRenderer
gl::ContextRef
mCinderContext
EGLContext
mContext
EGLDisplay
mDisplay
EGLSurface
mSurface
EGLConfig
mConfig
Friends
friend class
WindowImplAndroid