core_precision Module Reference
Non-GLSL types that are used to define precision-based types.
The GLSL language allows the user to define the precision of a particular variable. In OpenGL's GLSL, these precision qualifiers have no effect; they are there for compatibility with OpenGL ES's precision qualifiers, where they do have an effect.
C++ has no language equivalent to precision qualifiers. So GLM provides the next-best thing: a number of typedefs of the Template types that use a particular precision.
None of these types make any guarantees about the actual precision used.
Typedefs
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lowp_float_tlowp_floatLow precision floating-point numbers. There is no guarantee on the actual precision. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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mediump_float_tmediump_floatMedium precision floating-point numbers. There is no guarantee on the actual precision. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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highp_float_thighp_floatHigh precision floating-point numbers. There is no guarantee on the actual precision. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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mediump_floatfloat_t
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detail::lowp_int_tlowp_intLow precision signed integer. There is no guarantee on the actual precision. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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detail::mediump_int_tmediump_intMedium precision signed integer. There is no guarantee on the actual precision. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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detail::highp_int_thighp_intHigh precision signed integer. There is no guarantee on the actual precision. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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detail::lowp_uint_tlowp_uintLow precision unsigned integer. There is no guarantee on the actual precision. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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detail::mediump_uint_tmediump_uintMedium precision unsigned integer. There is no guarantee on the actual precision. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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detail::highp_uint_thighp_uintHigh precision unsigned integer. There is no guarantee on the actual precision. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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mediump_intint_t
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mediump_uintuint_t
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unsigned intuintUnsigned integer type. 
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tmat2x2< float, lowp >lowp_mat22 columns of 2 components matrix of low precision floating-point numbers. There is no guarantee on the actual precision. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tmat2x2< float, mediump >mediump_mat22 columns of 2 components matrix of medium precision floating-point numbers. There is no guarantee on the actual precision. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tmat2x2< float, highp >highp_mat22 columns of 2 components matrix of high precision floating-point numbers. There is no guarantee on the actual precision. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tmat2x2< float, lowp >lowp_mat2x22 columns of 2 components matrix of low precision floating-point numbers. There is no guarantee on the actual precision. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tmat2x2< float, mediump >mediump_mat2x22 columns of 2 components matrix of medium precision floating-point numbers. There is no guarantee on the actual precision. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tmat2x2< float, highp >highp_mat2x22 columns of 2 components matrix of high precision floating-point numbers. There is no guarantee on the actual precision. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tmat2x3< float, lowp >lowp_mat2x32 columns of 3 components matrix of low precision floating-point numbers. There is no guarantee on the actual precision. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tmat2x3< float, mediump >mediump_mat2x32 columns of 3 components matrix of medium precision floating-point numbers. There is no guarantee on the actual precision. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tmat2x3< float, highp >highp_mat2x32 columns of 3 components matrix of high precision floating-point numbers. There is no guarantee on the actual precision. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tmat2x4< float, lowp >lowp_mat2x42 columns of 4 components matrix of low precision floating-point numbers. There is no guarantee on the actual precision. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tmat2x4< float, mediump >mediump_mat2x42 columns of 4 components matrix of medium precision floating-point numbers. There is no guarantee on the actual precision. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tmat2x4< float, highp >highp_mat2x42 columns of 4 components matrix of high precision floating-point numbers. There is no guarantee on the actual precision. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tmat3x2< float, lowp >lowp_mat3x23 columns of 2 components matrix of low precision floating-point numbers. There is no guarantee on the actual precision. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tmat3x2< float, mediump >mediump_mat3x23 columns of 2 components matrix of medium precision floating-point numbers. There is no guarantee on the actual precision. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tmat3x2< float, highp >highp_mat3x23 columns of 2 components matrix of high precision floating-point numbers. There is no guarantee on the actual precision. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tmat3x3< float, lowp >lowp_mat33 columns of 3 components matrix of low precision floating-point numbers. There is no guarantee on the actual precision. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tmat3x3< float, mediump >mediump_mat33 columns of 3 components matrix of medium precision floating-point numbers. There is no guarantee on the actual precision. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tmat3x3< float, highp >highp_mat33 columns of 3 components matrix of high precision floating-point numbers. There is no guarantee on the actual precision. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tmat3x3< float, lowp >lowp_mat3x33 columns of 3 components matrix of low precision floating-point numbers. There is no guarantee on the actual precision. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tmat3x3< float, mediump >mediump_mat3x33 columns of 3 components matrix of medium precision floating-point numbers. There is no guarantee on the actual precision. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tmat3x3< float, highp >highp_mat3x33 columns of 3 components matrix of high precision floating-point numbers. There is no guarantee on the actual precision. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tmat3x4< float, lowp >lowp_mat3x43 columns of 4 components matrix of low precision floating-point numbers. There is no guarantee on the actual precision. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tmat3x4< float, mediump >mediump_mat3x43 columns of 4 components matrix of medium precision floating-point numbers. There is no guarantee on the actual precision. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tmat3x4< float, highp >highp_mat3x43 columns of 4 components matrix of high precision floating-point numbers. There is no guarantee on the actual precision. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tmat4x2< float, lowp >lowp_mat4x24 columns of 2 components matrix of low precision floating-point numbers. There is no guarantee on the actual precision. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tmat4x2< float, mediump >mediump_mat4x24 columns of 2 components matrix of medium precision floating-point numbers. There is no guarantee on the actual precision. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tmat4x2< float, highp >highp_mat4x24 columns of 2 components matrix of high precision floating-point numbers. There is no guarantee on the actual precision. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tmat4x3< float, lowp >lowp_mat4x34 columns of 3 components matrix of low precision floating-point numbers. There is no guarantee on the actual precision. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tmat4x3< float, mediump >mediump_mat4x34 columns of 3 components matrix of medium precision floating-point numbers. There is no guarantee on the actual precision. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tmat4x3< float, highp >highp_mat4x34 columns of 3 components matrix of high precision floating-point numbers. There is no guarantee on the actual precision. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tmat4x4< float, lowp >lowp_mat44 columns of 4 components matrix of low precision floating-point numbers. There is no guarantee on the actual precision. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tmat4x4< float, mediump >mediump_mat44 columns of 4 components matrix of medium precision floating-point numbers. There is no guarantee on the actual precision. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tmat4x4< float, highp >highp_mat44 columns of 4 components matrix of high precision floating-point numbers. There is no guarantee on the actual precision. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tmat4x4< float, lowp >lowp_mat4x44 columns of 4 components matrix of low precision floating-point numbers. There is no guarantee on the actual precision. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tmat4x4< float, mediump >mediump_mat4x44 columns of 4 components matrix of medium precision floating-point numbers. There is no guarantee on the actual precision. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tmat4x4< float, highp >highp_mat4x44 columns of 4 components matrix of high precision floating-point numbers. There is no guarantee on the actual precision. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tmat2x2< double, lowp >lowp_dmat22 columns of 2 components matrix of low precision floating-point numbers. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tmat2x2< double, mediump >mediump_dmat22 columns of 2 components matrix of medium precision floating-point numbers. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tmat2x2< double, highp >highp_dmat22 columns of 2 components matrix of high precision floating-point numbers. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tmat2x2< double, lowp >lowp_dmat2x22 columns of 2 components matrix of low precision floating-point numbers. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tmat2x2< double, mediump >mediump_dmat2x22 columns of 2 components matrix of medium precision floating-point numbers. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tmat2x2< double, highp >highp_dmat2x22 columns of 2 components matrix of high precision floating-point numbers. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tmat2x3< double, lowp >lowp_dmat2x32 columns of 3 components matrix of low precision floating-point numbers. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tmat2x3< double, mediump >mediump_dmat2x32 columns of 3 components matrix of medium precision floating-point numbers. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tmat2x3< double, highp >highp_dmat2x32 columns of 3 components matrix of high precision floating-point numbers. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tmat2x4< double, lowp >lowp_dmat2x42 columns of 4 components matrix of low precision floating-point numbers. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tmat2x4< double, mediump >mediump_dmat2x42 columns of 4 components matrix of medium precision floating-point numbers. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tmat2x4< double, highp >highp_dmat2x42 columns of 4 components matrix of high precision floating-point numbers. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tmat3x2< double, lowp >lowp_dmat3x23 columns of 2 components matrix of low precision floating-point numbers. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tmat3x2< double, mediump >mediump_dmat3x23 columns of 2 components matrix of medium precision floating-point numbers. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tmat3x2< double, highp >highp_dmat3x23 columns of 2 components matrix of high precision floating-point numbers. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tmat3x3< float, lowp >lowp_dmat33 columns of 3 components matrix of low precision floating-point numbers. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tmat3x3< double, mediump >mediump_dmat33 columns of 3 components matrix of medium precision floating-point numbers. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tmat3x3< double, highp >highp_dmat33 columns of 3 components matrix of high precision floating-point numbers. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tmat3x3< double, lowp >lowp_dmat3x33 columns of 3 components matrix of low precision floating-point numbers. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tmat3x3< double, mediump >mediump_dmat3x33 columns of 3 components matrix of medium precision floating-point numbers. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tmat3x3< double, highp >highp_dmat3x33 columns of 3 components matrix of high precision floating-point numbers. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tmat3x4< double, lowp >lowp_dmat3x43 columns of 4 components matrix of low precision floating-point numbers. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tmat3x4< double, mediump >mediump_dmat3x43 columns of 4 components matrix of medium precision floating-point numbers. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tmat3x4< double, highp >highp_dmat3x43 columns of 4 components matrix of high precision floating-point numbers. 
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- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tmat4x2< double, lowp >lowp_dmat4x24 columns of 2 components matrix of low precision floating-point numbers. 
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- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tmat4x2< double, mediump >mediump_dmat4x24 columns of 2 components matrix of medium precision floating-point numbers. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tmat4x2< double, highp >highp_dmat4x24 columns of 2 components matrix of high precision floating-point numbers. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tmat4x3< double, lowp >lowp_dmat4x34 columns of 3 components matrix of low precision floating-point numbers. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tmat4x3< double, mediump >mediump_dmat4x34 columns of 3 components matrix of medium precision floating-point numbers. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tmat4x3< double, highp >highp_dmat4x34 columns of 3 components matrix of high precision floating-point numbers. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tmat4x4< double, lowp >lowp_dmat44 columns of 4 components matrix of low precision floating-point numbers. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tmat4x4< double, mediump >mediump_dmat44 columns of 4 components matrix of medium precision floating-point numbers. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tmat4x4< double, highp >highp_dmat44 columns of 4 components matrix of high precision floating-point numbers. 
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- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tmat4x4< double, lowp >lowp_dmat4x44 columns of 4 components matrix of low precision floating-point numbers. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tmat4x4< double, mediump >mediump_dmat4x44 columns of 4 components matrix of medium precision floating-point numbers. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tmat4x4< double, highp >highp_dmat4x44 columns of 4 components matrix of high precision floating-point numbers. 
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- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tvec2< float, highp >highp_vec22 components vector of high single-precision floating-point numbers. There is no guarantee on the actual precision. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier High Single-precision floating-point vector of 2 components.
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tvec2< float, mediump >mediump_vec22 components vector of medium single-precision floating-point numbers. There is no guarantee on the actual precision. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier Medium Single-precision floating-point vector of 2 components.
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tvec2< float, lowp >lowp_vec22 components vector of low single-precision floating-point numbers. There is no guarantee on the actual precision. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier Low single-precision floating-point vector of 2 components.
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tvec2< double, highp >highp_dvec22 components vector of high double-precision floating-point numbers. There is no guarantee on the actual precision. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tvec2< double, mediump >mediump_dvec22 components vector of medium double-precision floating-point numbers. There is no guarantee on the actual precision. 
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- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tvec2< double, lowp >lowp_dvec22 components vector of low double-precision floating-point numbers. There is no guarantee on the actual precision. 
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- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tvec2< int, highp >highp_ivec22 components vector of high precision signed integer numbers. There is no guarantee on the actual precision. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tvec2< int, mediump >mediump_ivec22 components vector of medium precision signed integer numbers. There is no guarantee on the actual precision. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tvec2< int, lowp >lowp_ivec22 components vector of low precision signed integer numbers. There is no guarantee on the actual precision. 
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- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tvec2< uint, highp >highp_uvec22 components vector of high precision unsigned integer numbers. There is no guarantee on the actual precision. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tvec2< uint, mediump >mediump_uvec22 components vector of medium precision unsigned integer numbers. There is no guarantee on the actual precision. 
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- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tvec2< uint, lowp >lowp_uvec22 components vector of low precision unsigned integer numbers. There is no guarantee on the actual precision. 
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tvec2< bool, highp >highp_bvec22 components vector of high precision bool numbers. There is no guarantee on the actual precision. 
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- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tvec2< bool, mediump >mediump_bvec22 components vector of medium precision bool numbers. There is no guarantee on the actual precision. 
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- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tvec2< bool, lowp >lowp_bvec22 components vector of low precision bool numbers. There is no guarantee on the actual precision. 
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- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tvec3< float, highp >highp_vec33 components vector of high single-precision floating-point numbers. There is no guarantee on the actual precision. 
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier High Single-precision floating-point vector of 3 components.
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tvec3< float, mediump >mediump_vec33 components vector of medium single-precision floating-point numbers. There is no guarantee on the actual precision. 
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier Medium Single-precision floating-point vector of 3 components.
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tvec3< float, lowp >lowp_vec33 components vector of low single-precision floating-point numbers. There is no guarantee on the actual precision. 
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- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier Low single-precision floating-point vector of 3 components.
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tvec3< double, highp >highp_dvec33 components vector of high double-precision floating-point numbers. There is no guarantee on the actual precision. 
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tvec3< double, mediump >mediump_dvec33 components vector of medium double-precision floating-point numbers. There is no guarantee on the actual precision. 
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tvec3< double, lowp >lowp_dvec33 components vector of low double-precision floating-point numbers. There is no guarantee on the actual precision. 
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tvec3< int, highp >highp_ivec33 components vector of high precision signed integer numbers. There is no guarantee on the actual precision. 
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tvec3< int, mediump >mediump_ivec33 components vector of medium precision signed integer numbers. There is no guarantee on the actual precision. 
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tvec3< int, lowp >lowp_ivec33 components vector of low precision signed integer numbers. There is no guarantee on the actual precision. 
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tvec3< uint, highp >highp_uvec33 components vector of high precision unsigned integer numbers. There is no guarantee on the actual precision. 
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tvec3< uint, mediump >mediump_uvec33 components vector of medium precision unsigned integer numbers. There is no guarantee on the actual precision. 
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tvec3< uint, lowp >lowp_uvec33 components vector of low precision unsigned integer numbers. There is no guarantee on the actual precision. 
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tvec3< bool, highp >highp_bvec33 components vector of high precision bool numbers. 
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tvec3< bool, mediump >mediump_bvec33 components vector of medium precision bool numbers. 
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tvec3< bool, lowp >lowp_bvec33 components vector of low precision bool numbers. 
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tvec4< float, highp >highp_vec44 components vector of high single-precision floating-point numbers. 
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier High Single-precision floating-point vector of 4 components.
- See Also
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tvec4< float, mediump >mediump_vec44 components vector of medium single-precision floating-point numbers. 
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- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier Medium Single-precision floating-point vector of 4 components.
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tvec4< float, lowp >lowp_vec44 components vector of low single-precision floating-point numbers. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier Low single-precision floating-point vector of 4 components.
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tvec4< double, highp >highp_dvec44 components vector of high double-precision floating-point numbers. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tvec4< double, mediump >mediump_dvec44 components vector of medium double-precision floating-point numbers. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tvec4< double, lowp >lowp_dvec44 components vector of low double-precision floating-point numbers. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tvec4< int, highp >highp_ivec44 components vector of high precision signed integer numbers. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tvec4< int, mediump >mediump_ivec44 components vector of medium precision signed integer numbers. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tvec4< int, lowp >lowp_ivec44 components vector of low precision signed integer numbers. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tvec4< uint, highp >highp_uvec44 components vector of high precision unsigned integer numbers. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tvec4< uint, mediump >mediump_uvec44 components vector of medium precision unsigned integer numbers. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tvec4< uint, lowp >lowp_uvec44 components vector of low precision unsigned integer numbers. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tvec4< bool, highp >highp_bvec44 components vector of high precision bool numbers. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tvec4< bool, mediump >mediump_bvec44 components vector of medium precision bool numbers. 
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 
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tvec4< bool, lowp >lowp_bvec44 components vector of low precision bool numbers. 
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier