core_precision Module Reference
Non-GLSL types that are used to define precision-based types.
The GLSL language allows the user to define the precision of a particular variable. In OpenGL's GLSL, these precision qualifiers have no effect; they are there for compatibility with OpenGL ES's precision qualifiers, where they do have an effect.
C++ has no language equivalent to precision qualifiers. So GLM provides the next-best thing: a number of typedefs of the Template types that use a particular precision.
None of these types make any guarantees about the actual precision used.
Typedefs
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lowp_float_tlowp_float
Low precision floating-point numbers. There is no guarantee on the actual precision.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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mediump_float_tmediump_float
Medium precision floating-point numbers. There is no guarantee on the actual precision.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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highp_float_thighp_float
High precision floating-point numbers. There is no guarantee on the actual precision.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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mediump_floatfloat_t
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detail::lowp_int_tlowp_int
Low precision signed integer. There is no guarantee on the actual precision.
- See Also
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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detail::mediump_int_tmediump_int
Medium precision signed integer. There is no guarantee on the actual precision.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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detail::highp_int_thighp_int
High precision signed integer. There is no guarantee on the actual precision.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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detail::lowp_uint_tlowp_uint
Low precision unsigned integer. There is no guarantee on the actual precision.
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GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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detail::mediump_uint_tmediump_uint
Medium precision unsigned integer. There is no guarantee on the actual precision.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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detail::highp_uint_thighp_uint
High precision unsigned integer. There is no guarantee on the actual precision.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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mediump_intint_t
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mediump_uintuint_t
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unsigned intuint
Unsigned integer type.
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tmat2x2< float, lowp >lowp_mat2
2 columns of 2 components matrix of low precision floating-point numbers. There is no guarantee on the actual precision.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tmat2x2< float, mediump >mediump_mat2
2 columns of 2 components matrix of medium precision floating-point numbers. There is no guarantee on the actual precision.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tmat2x2< float, highp >highp_mat2
2 columns of 2 components matrix of high precision floating-point numbers. There is no guarantee on the actual precision.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tmat2x2< float, lowp >lowp_mat2x2
2 columns of 2 components matrix of low precision floating-point numbers. There is no guarantee on the actual precision.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tmat2x2< float, mediump >mediump_mat2x2
2 columns of 2 components matrix of medium precision floating-point numbers. There is no guarantee on the actual precision.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tmat2x2< float, highp >highp_mat2x2
2 columns of 2 components matrix of high precision floating-point numbers. There is no guarantee on the actual precision.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tmat2x3< float, lowp >lowp_mat2x3
2 columns of 3 components matrix of low precision floating-point numbers. There is no guarantee on the actual precision.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tmat2x3< float, mediump >mediump_mat2x3
2 columns of 3 components matrix of medium precision floating-point numbers. There is no guarantee on the actual precision.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tmat2x3< float, highp >highp_mat2x3
2 columns of 3 components matrix of high precision floating-point numbers. There is no guarantee on the actual precision.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tmat2x4< float, lowp >lowp_mat2x4
2 columns of 4 components matrix of low precision floating-point numbers. There is no guarantee on the actual precision.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tmat2x4< float, mediump >mediump_mat2x4
2 columns of 4 components matrix of medium precision floating-point numbers. There is no guarantee on the actual precision.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tmat2x4< float, highp >highp_mat2x4
2 columns of 4 components matrix of high precision floating-point numbers. There is no guarantee on the actual precision.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tmat3x2< float, lowp >lowp_mat3x2
3 columns of 2 components matrix of low precision floating-point numbers. There is no guarantee on the actual precision.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tmat3x2< float, mediump >mediump_mat3x2
3 columns of 2 components matrix of medium precision floating-point numbers. There is no guarantee on the actual precision.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tmat3x2< float, highp >highp_mat3x2
3 columns of 2 components matrix of high precision floating-point numbers. There is no guarantee on the actual precision.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tmat3x3< float, lowp >lowp_mat3
3 columns of 3 components matrix of low precision floating-point numbers. There is no guarantee on the actual precision.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tmat3x3< float, mediump >mediump_mat3
3 columns of 3 components matrix of medium precision floating-point numbers. There is no guarantee on the actual precision.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tmat3x3< float, highp >highp_mat3
3 columns of 3 components matrix of high precision floating-point numbers. There is no guarantee on the actual precision.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tmat3x3< float, lowp >lowp_mat3x3
3 columns of 3 components matrix of low precision floating-point numbers. There is no guarantee on the actual precision.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tmat3x3< float, mediump >mediump_mat3x3
3 columns of 3 components matrix of medium precision floating-point numbers. There is no guarantee on the actual precision.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tmat3x3< float, highp >highp_mat3x3
3 columns of 3 components matrix of high precision floating-point numbers. There is no guarantee on the actual precision.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tmat3x4< float, lowp >lowp_mat3x4
3 columns of 4 components matrix of low precision floating-point numbers. There is no guarantee on the actual precision.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tmat3x4< float, mediump >mediump_mat3x4
3 columns of 4 components matrix of medium precision floating-point numbers. There is no guarantee on the actual precision.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tmat3x4< float, highp >highp_mat3x4
3 columns of 4 components matrix of high precision floating-point numbers. There is no guarantee on the actual precision.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tmat4x2< float, lowp >lowp_mat4x2
4 columns of 2 components matrix of low precision floating-point numbers. There is no guarantee on the actual precision.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tmat4x2< float, mediump >mediump_mat4x2
4 columns of 2 components matrix of medium precision floating-point numbers. There is no guarantee on the actual precision.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tmat4x2< float, highp >highp_mat4x2
4 columns of 2 components matrix of high precision floating-point numbers. There is no guarantee on the actual precision.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tmat4x3< float, lowp >lowp_mat4x3
4 columns of 3 components matrix of low precision floating-point numbers. There is no guarantee on the actual precision.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tmat4x3< float, mediump >mediump_mat4x3
4 columns of 3 components matrix of medium precision floating-point numbers. There is no guarantee on the actual precision.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tmat4x3< float, highp >highp_mat4x3
4 columns of 3 components matrix of high precision floating-point numbers. There is no guarantee on the actual precision.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tmat4x4< float, lowp >lowp_mat4
4 columns of 4 components matrix of low precision floating-point numbers. There is no guarantee on the actual precision.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tmat4x4< float, mediump >mediump_mat4
4 columns of 4 components matrix of medium precision floating-point numbers. There is no guarantee on the actual precision.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tmat4x4< float, highp >highp_mat4
4 columns of 4 components matrix of high precision floating-point numbers. There is no guarantee on the actual precision.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tmat4x4< float, lowp >lowp_mat4x4
4 columns of 4 components matrix of low precision floating-point numbers. There is no guarantee on the actual precision.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tmat4x4< float, mediump >mediump_mat4x4
4 columns of 4 components matrix of medium precision floating-point numbers. There is no guarantee on the actual precision.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tmat4x4< float, highp >highp_mat4x4
4 columns of 4 components matrix of high precision floating-point numbers. There is no guarantee on the actual precision.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tmat2x2< double, lowp >lowp_dmat2
2 columns of 2 components matrix of low precision floating-point numbers.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tmat2x2< double, mediump >mediump_dmat2
2 columns of 2 components matrix of medium precision floating-point numbers.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tmat2x2< double, highp >highp_dmat2
2 columns of 2 components matrix of high precision floating-point numbers.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tmat2x2< double, lowp >lowp_dmat2x2
2 columns of 2 components matrix of low precision floating-point numbers.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tmat2x2< double, mediump >mediump_dmat2x2
2 columns of 2 components matrix of medium precision floating-point numbers.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tmat2x2< double, highp >highp_dmat2x2
2 columns of 2 components matrix of high precision floating-point numbers.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tmat2x3< double, lowp >lowp_dmat2x3
2 columns of 3 components matrix of low precision floating-point numbers.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tmat2x3< double, mediump >mediump_dmat2x3
2 columns of 3 components matrix of medium precision floating-point numbers.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tmat2x3< double, highp >highp_dmat2x3
2 columns of 3 components matrix of high precision floating-point numbers.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tmat2x4< double, lowp >lowp_dmat2x4
2 columns of 4 components matrix of low precision floating-point numbers.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tmat2x4< double, mediump >mediump_dmat2x4
2 columns of 4 components matrix of medium precision floating-point numbers.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tmat2x4< double, highp >highp_dmat2x4
2 columns of 4 components matrix of high precision floating-point numbers.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tmat3x2< double, lowp >lowp_dmat3x2
3 columns of 2 components matrix of low precision floating-point numbers.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tmat3x2< double, mediump >mediump_dmat3x2
3 columns of 2 components matrix of medium precision floating-point numbers.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tmat3x2< double, highp >highp_dmat3x2
3 columns of 2 components matrix of high precision floating-point numbers.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tmat3x3< float, lowp >lowp_dmat3
3 columns of 3 components matrix of low precision floating-point numbers.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tmat3x3< double, mediump >mediump_dmat3
3 columns of 3 components matrix of medium precision floating-point numbers.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tmat3x3< double, highp >highp_dmat3
3 columns of 3 components matrix of high precision floating-point numbers.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tmat3x3< double, lowp >lowp_dmat3x3
3 columns of 3 components matrix of low precision floating-point numbers.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tmat3x3< double, mediump >mediump_dmat3x3
3 columns of 3 components matrix of medium precision floating-point numbers.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tmat3x3< double, highp >highp_dmat3x3
3 columns of 3 components matrix of high precision floating-point numbers.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tmat3x4< double, lowp >lowp_dmat3x4
3 columns of 4 components matrix of low precision floating-point numbers.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tmat3x4< double, mediump >mediump_dmat3x4
3 columns of 4 components matrix of medium precision floating-point numbers.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tmat3x4< double, highp >highp_dmat3x4
3 columns of 4 components matrix of high precision floating-point numbers.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tmat4x2< double, lowp >lowp_dmat4x2
4 columns of 2 components matrix of low precision floating-point numbers.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tmat4x2< double, mediump >mediump_dmat4x2
4 columns of 2 components matrix of medium precision floating-point numbers.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tmat4x2< double, highp >highp_dmat4x2
4 columns of 2 components matrix of high precision floating-point numbers.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tmat4x3< double, lowp >lowp_dmat4x3
4 columns of 3 components matrix of low precision floating-point numbers.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tmat4x3< double, mediump >mediump_dmat4x3
4 columns of 3 components matrix of medium precision floating-point numbers.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tmat4x3< double, highp >highp_dmat4x3
4 columns of 3 components matrix of high precision floating-point numbers.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tmat4x4< double, lowp >lowp_dmat4
4 columns of 4 components matrix of low precision floating-point numbers.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tmat4x4< double, mediump >mediump_dmat4
4 columns of 4 components matrix of medium precision floating-point numbers.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tmat4x4< double, highp >highp_dmat4
4 columns of 4 components matrix of high precision floating-point numbers.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tmat4x4< double, lowp >lowp_dmat4x4
4 columns of 4 components matrix of low precision floating-point numbers.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tmat4x4< double, mediump >mediump_dmat4x4
4 columns of 4 components matrix of medium precision floating-point numbers.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tmat4x4< double, highp >highp_dmat4x4
4 columns of 4 components matrix of high precision floating-point numbers.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tvec2< float, highp >highp_vec2
2 components vector of high single-precision floating-point numbers. There is no guarantee on the actual precision.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
High Single-precision floating-point vector of 2 components.- See Also
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tvec2< float, mediump >mediump_vec2
2 components vector of medium single-precision floating-point numbers. There is no guarantee on the actual precision.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
Medium Single-precision floating-point vector of 2 components.- See Also
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tvec2< float, lowp >lowp_vec2
2 components vector of low single-precision floating-point numbers. There is no guarantee on the actual precision.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
Low single-precision floating-point vector of 2 components.- See Also
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tvec2< double, highp >highp_dvec2
2 components vector of high double-precision floating-point numbers. There is no guarantee on the actual precision.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tvec2< double, mediump >mediump_dvec2
2 components vector of medium double-precision floating-point numbers. There is no guarantee on the actual precision.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tvec2< double, lowp >lowp_dvec2
2 components vector of low double-precision floating-point numbers. There is no guarantee on the actual precision.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tvec2< int, highp >highp_ivec2
2 components vector of high precision signed integer numbers. There is no guarantee on the actual precision.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tvec2< int, mediump >mediump_ivec2
2 components vector of medium precision signed integer numbers. There is no guarantee on the actual precision.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tvec2< int, lowp >lowp_ivec2
2 components vector of low precision signed integer numbers. There is no guarantee on the actual precision.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tvec2< uint, highp >highp_uvec2
2 components vector of high precision unsigned integer numbers. There is no guarantee on the actual precision.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tvec2< uint, mediump >mediump_uvec2
2 components vector of medium precision unsigned integer numbers. There is no guarantee on the actual precision.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tvec2< uint, lowp >lowp_uvec2
2 components vector of low precision unsigned integer numbers. There is no guarantee on the actual precision.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tvec2< bool, highp >highp_bvec2
2 components vector of high precision bool numbers. There is no guarantee on the actual precision.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tvec2< bool, mediump >mediump_bvec2
2 components vector of medium precision bool numbers. There is no guarantee on the actual precision.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tvec2< bool, lowp >lowp_bvec2
2 components vector of low precision bool numbers. There is no guarantee on the actual precision.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tvec3< float, highp >highp_vec3
3 components vector of high single-precision floating-point numbers. There is no guarantee on the actual precision.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
High Single-precision floating-point vector of 3 components.- See Also
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tvec3< float, mediump >mediump_vec3
3 components vector of medium single-precision floating-point numbers. There is no guarantee on the actual precision.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
Medium Single-precision floating-point vector of 3 components.- See Also
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tvec3< float, lowp >lowp_vec3
3 components vector of low single-precision floating-point numbers. There is no guarantee on the actual precision.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
Low single-precision floating-point vector of 3 components.- See Also
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tvec3< double, highp >highp_dvec3
3 components vector of high double-precision floating-point numbers. There is no guarantee on the actual precision.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tvec3< double, mediump >mediump_dvec3
3 components vector of medium double-precision floating-point numbers. There is no guarantee on the actual precision.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tvec3< double, lowp >lowp_dvec3
3 components vector of low double-precision floating-point numbers. There is no guarantee on the actual precision.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tvec3< int, highp >highp_ivec3
3 components vector of high precision signed integer numbers. There is no guarantee on the actual precision.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tvec3< int, mediump >mediump_ivec3
3 components vector of medium precision signed integer numbers. There is no guarantee on the actual precision.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tvec3< int, lowp >lowp_ivec3
3 components vector of low precision signed integer numbers. There is no guarantee on the actual precision.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tvec3< uint, highp >highp_uvec3
3 components vector of high precision unsigned integer numbers. There is no guarantee on the actual precision.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tvec3< uint, mediump >mediump_uvec3
3 components vector of medium precision unsigned integer numbers. There is no guarantee on the actual precision.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tvec3< uint, lowp >lowp_uvec3
3 components vector of low precision unsigned integer numbers. There is no guarantee on the actual precision.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tvec3< bool, highp >highp_bvec3
3 components vector of high precision bool numbers.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tvec3< bool, mediump >mediump_bvec3
3 components vector of medium precision bool numbers.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tvec3< bool, lowp >lowp_bvec3
3 components vector of low precision bool numbers.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tvec4< float, highp >highp_vec4
4 components vector of high single-precision floating-point numbers.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
High Single-precision floating-point vector of 4 components.- See Also
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tvec4< float, mediump >mediump_vec4
4 components vector of medium single-precision floating-point numbers.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
Medium Single-precision floating-point vector of 4 components.- See Also
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tvec4< float, lowp >lowp_vec4
4 components vector of low single-precision floating-point numbers.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
Low single-precision floating-point vector of 4 components.- See Also
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tvec4< double, highp >highp_dvec4
4 components vector of high double-precision floating-point numbers.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tvec4< double, mediump >mediump_dvec4
4 components vector of medium double-precision floating-point numbers.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tvec4< double, lowp >lowp_dvec4
4 components vector of low double-precision floating-point numbers.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tvec4< int, highp >highp_ivec4
4 components vector of high precision signed integer numbers.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tvec4< int, mediump >mediump_ivec4
4 components vector of medium precision signed integer numbers.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tvec4< int, lowp >lowp_ivec4
4 components vector of low precision signed integer numbers.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tvec4< uint, highp >highp_uvec4
4 components vector of high precision unsigned integer numbers.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tvec4< uint, mediump >mediump_uvec4
4 components vector of medium precision unsigned integer numbers.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tvec4< uint, lowp >lowp_uvec4
4 components vector of low precision unsigned integer numbers.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
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tvec4< bool, highp >highp_bvec4
4 components vector of high precision bool numbers.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
-
tvec4< bool, mediump >mediump_bvec4
4 components vector of medium precision bool numbers.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
-
tvec4< bool, lowp >lowp_bvec4
4 components vector of low precision bool numbers.
- See Also
- See Also
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier