00001 /* 00002 Copyright (c) 2010, The Barbarian Group 00003 All rights reserved. 00004 00005 Redistribution and use in source and binary forms, with or without modification, are permitted provided that 00006 the following conditions are met: 00007 00008 * Redistributions of source code must retain the above copyright notice, this list of conditions and 00009 the following disclaimer. 00010 * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and 00011 the following disclaimer in the documentation and/or other materials provided with the distribution. 00012 00013 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED 00014 WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A 00015 PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR 00016 ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED 00017 TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 00018 HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 00019 NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 00020 POSSIBILITY OF SUCH DAMAGE. 00021 */ 00022 00023 #pragma once 00024 00025 #include "cinder/App/App.h" 00026 #include "cinder/cocoa/CinderCocoaTouch.h" 00027 #include "cinder/app/TouchEvent.h" 00028 00029 namespace cinder { namespace app { 00030 00031 struct AppCocoaTouchState; 00032 00033 class AppCocoaTouch : public App { 00034 public: 00035 class Settings : public App::Settings { 00036 public: 00037 Settings() 00038 : App::Settings(), mEnableMultiTouch( true ) {} 00039 00041 void enableMultiTouch( bool enable = true ) { mEnableMultiTouch = enable; } 00043 bool isMultiTouchEnabled() const { return mEnableMultiTouch; } 00044 00045 private: 00046 bool mEnableMultiTouch; 00047 }; 00048 00049 AppCocoaTouch(); 00050 virtual ~AppCocoaTouch() {} 00051 00053 virtual void touchesBegan( TouchEvent event ) {} 00055 virtual void touchesMoved( TouchEvent event ) {} 00057 virtual void touchesEnded( TouchEvent event ) {} 00059 const std::vector<TouchEvent::Touch>& getActiveTouches() const { return mActiveTouches; } 00060 00062 virtual int getWindowWidth() const; 00064 virtual int getWindowHeight() const; 00066 void setWindowWidth( int windowWidth ) {} 00068 void setWindowHeight( int windowHeight ) {} 00070 void setWindowSize( int windowWidth, int windowHeight ) {} 00071 00073 virtual float getFrameRate() const; 00075 virtual void setFrameRate( float aFrameRate ); 00077 virtual bool isFullScreen() const; 00079 virtual void setFullScreen( bool aFullScreen ); 00080 00082 virtual double getElapsedSeconds() const; 00083 00085 virtual std::string getAppPath(); 00086 00088 virtual void quit(); 00089 00091 static AppCocoaTouch* get() { return sInstance; } 00093 virtual const Settings& getSettings() const { return mSettings; } 00094 00096 // These are called by application instantation macros and are only used in the launch process 00097 static void prepareLaunch() { App::prepareLaunch(); } 00098 static void executeLaunch( AppCocoaTouch *app, class Renderer *renderer, const char *title, int argc, char * const argv[] ) { sInstance = app; App::executeLaunch( app, renderer, title, argc, argv ); } 00099 static void cleanupLaunch() { App::cleanupLaunch(); } 00100 00101 virtual void launch( const char *title, int argc, char * const argv[] ); 00103 00104 // DO NOT CALL - should be private but aren't for esoteric reasons 00106 // Internal handlers - these are called into by AppImpl's. If you are calling one of these, you have likely strayed far off the path. 00107 void privateTouchesBegan__( const TouchEvent &event ); 00108 void privateTouchesMoved__( const TouchEvent &event ); 00109 void privateTouchesEnded__( const TouchEvent &event ); 00110 void privateSetActiveTouches__( const std::vector<TouchEvent::Touch> &touches ) { mActiveTouches = touches; } 00112 00113 private: 00114 friend void setupCocoaTouchWindow( AppCocoaTouch *app ); 00115 00116 // The state is contained in a struct in order to avoid this .h needing to be compiled as Objective-C++ 00117 shared_ptr<AppCocoaTouchState> mState; 00118 00119 static AppCocoaTouch *sInstance; 00120 Settings mSettings; 00121 std::vector<TouchEvent::Touch> mActiveTouches; 00122 }; 00123 00124 } } // namespace cinder::app 00125 00126 #define CINDER_APP_COCOA_TOUCH( APP, RENDERER ) \ 00127 int main( int argc, char *argv[] ) { \ 00128 cinder::app::AppCocoaTouch::prepareLaunch(); \ 00129 cinder::app::AppCocoaTouch *app = new APP; \ 00130 cinder::app::Renderer *ren = new RENDERER; \ 00131 cinder::app::AppCocoaTouch::executeLaunch( app, ren, #APP, argc, argv );\ 00132 cinder::app::AppCocoaTouch::cleanupLaunch(); \ 00133 return 0; \ 00134 }