calculateBoundingSphere(const std::vector< Vec3f > &points) | cinder::Sphere | [static] |
getCenter() const | cinder::Sphere | |
getRadius() const | cinder::Sphere | |
intersect(const Ray &ray, float *intersection) | cinder::Sphere | |
intersects(const Ray &ray) | cinder::Sphere | |
mCenter | cinder::Sphere | [protected] |
mRadius | cinder::Sphere | [protected] |
setCenter(const Vec3f ¢er) | cinder::Sphere | |
setRadius(float radius) | cinder::Sphere | |
Sphere() | cinder::Sphere | |
Sphere(const Vec3f &aCenter, float aRadius) | cinder::Sphere |