appendNormal(const Vec3f &v) | cinder::TriMesh | |
appendNormals(const Vec4d *normals, size_t num) | cinder::TriMesh | |
appendTexCoord(const Vec2f &v) | cinder::TriMesh | |
appendTriangle(size_t v0, size_t v1, size_t v2) | cinder::TriMesh | |
appendVertex(const Vec3f &v) | cinder::TriMesh | |
appendVertices(const Vec4d *verts, size_t num) | cinder::TriMesh | |
calcBoundingBox() const | cinder::TriMesh | |
clear() | cinder::TriMesh | |
getIndices() const | cinder::TriMesh | |
getNormals() const | cinder::TriMesh | |
getNumIndices() const | cinder::TriMesh | |
getNumTriangles() const | cinder::TriMesh | |
getNumVertices() const | cinder::TriMesh | |
getTexCoords() const | cinder::TriMesh | |
getVertices() const | cinder::TriMesh | |
hasNormals() const | cinder::TriMesh | |
hasTexCoords() const | cinder::TriMesh | |
read(IStream *in) | cinder::TriMesh | |
write(OStream *out) const | cinder::TriMesh |