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include/cinder/AxisAlignedBox.h

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00001 /*
00002  Copyright (c) 2010, The Barbarian Group
00003  All rights reserved.
00004 
00005  Redistribution and use in source and binary forms, with or without modification, are permitted provided that
00006  the following conditions are met:
00007 
00008     * Redistributions of source code must retain the above copyright notice, this list of conditions and
00009     the following disclaimer.
00010     * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and
00011     the following disclaimer in the documentation and/or other materials provided with the distribution.
00012 
00013  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED
00014  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
00015  PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
00016  ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
00017  TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
00018  HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
00019  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
00020  POSSIBILITY OF SUCH DAMAGE.
00021 */
00022 
00023 #pragma once
00024 
00025 #include "Vector.h"
00026 #include "Ray.h"
00027 
00028 namespace cinder {
00029 
00030 class AxisAlignedBox3f {
00031  public:
00032     AxisAlignedBox3f() {}
00033     AxisAlignedBox3f( const Vec3f &aMin, const Vec3f &aMax );
00034 
00035     bool    intersects( const Ray &ray );
00036     int     intersect( const Ray &ray, float intersections[2] );
00037 
00038     Vec3f           length() { return mExtents[1] - mExtents[0]; }
00039     const Vec3f&    min() const { return mExtents[0]; }
00040     const Vec3f&    max() const { return mExtents[1]; } 
00041     
00042  protected:
00043     Vec3f mExtents[2];
00044     Vec3f mVerts[8];
00045 
00046     bool calcTriangleIntersection( const Ray &ray, const Vec3f &vert0, const Vec3f &vert1, const Vec3f &vert2, float *result );
00047 };
00048 
00049 } // namespace cinder