cinder::gl::GlslProg Class Reference

#include <GlslProg.h>

List of all members.

Classes

struct  Obj

Public Member Functions

 GlslProg ()
 GlslProg (DataSourceRef vertexShader, DataSourceRef fragmentShader=DataSourceRef(), DataSourceRef geometryShader=DataSourceRef())
 GlslProg (const char *vertexShader, const char *fragmentShader=0, const char *geometryShader=0)
void bind () const
GLuint getHandle () const
void uniform (const std::string &name, int data)
void uniform (const std::string &name, float data)
void uniform (const std::string &name, const Vec2f &data)
void uniform (const std::string &name, const Vec3f &data)
void uniform (const std::string &name, const Matrix44f &data, bool transpose=false)
GLint getUniformLocation (const std::string &name)
GLint getAttribLocation (const std::string &name)
std::string getShaderLog (GLuint handle) const

Static Public Member Functions

static void unbind ()

Protected Member Functions

void loadShader (Buffer shaderSourceBuffer, GLint shaderType)
void loadShader (const char *shaderSource, GLint shaderType)
void attachShaders ()
void link ()

Protected Attributes

shared_ptr< ObjmObj



typedef shared_ptr< Obj >
GlslProg::* 
unspecified_bool_type
 Emulates shared_ptr-like behavior.
 operator unspecified_bool_type ()
 Emulates shared_ptr-like behavior.
void reset ()
 Emulates shared_ptr-like behavior.

Member Typedef Documentation

typedef shared_ptr<Obj> GlslProg::* cinder::gl::GlslProg::unspecified_bool_type

Emulates shared_ptr-like behavior.


Constructor & Destructor Documentation

cinder::gl::GlslProg::GlslProg (  ) 
cinder::gl::GlslProg::GlslProg ( DataSourceRef  vertexShader,
DataSourceRef  fragmentShader = DataSourceRef(),
DataSourceRef  geometryShader = DataSourceRef() 
)
cinder::gl::GlslProg::GlslProg ( const char *  vertexShader,
const char *  fragmentShader = 0,
const char *  geometryShader = 0 
)

Member Function Documentation

void cinder::gl::GlslProg::bind (  )  const
void cinder::gl::GlslProg::unbind (  )  [static]
GLuint cinder::gl::GlslProg::getHandle (  )  const
void cinder::gl::GlslProg::uniform ( const std::string &  name,
int  data 
)
void cinder::gl::GlslProg::uniform ( const std::string &  name,
float  data 
)
void cinder::gl::GlslProg::uniform ( const std::string &  name,
const Vec2f data 
)
void cinder::gl::GlslProg::uniform ( const std::string &  name,
const Vec3f data 
)
void cinder::gl::GlslProg::uniform ( const std::string &  name,
const Matrix44f data,
bool  transpose = false 
)
GLint cinder::gl::GlslProg::getUniformLocation ( const std::string &  name  ) 
GLint cinder::gl::GlslProg::getAttribLocation ( const std::string &  name  ) 
std::string cinder::gl::GlslProg::getShaderLog ( GLuint  handle  )  const
void cinder::gl::GlslProg::loadShader ( Buffer  shaderSourceBuffer,
GLint  shaderType 
) [protected]
void cinder::gl::GlslProg::loadShader ( const char *  shaderSource,
GLint  shaderType 
) [protected]
void cinder::gl::GlslProg::attachShaders (  )  [protected]
void cinder::gl::GlslProg::link (  )  [protected]
cinder::gl::GlslProg::operator unspecified_bool_type (  ) 

Emulates shared_ptr-like behavior.

void cinder::gl::GlslProg::reset (  ) 

Emulates shared_ptr-like behavior.


Member Data Documentation

shared_ptr<Obj> cinder::gl::GlslProg::mObj [protected]

The documentation for this class was generated from the following files: