cinder::Quaternion< T > Member List

This is the complete list of members for cinder::Quaternion< T >, including all inherited members.
dot(const Quaternion< T > &quat) const cinder::Quaternion< T >
exp() const cinder::Quaternion< T >
getAngle() const cinder::Quaternion< T >
getAxis() const cinder::Quaternion< T >
getAxisAngle(Vec3< T > *axis, T *radians) const cinder::Quaternion< T >
getPitch() const cinder::Quaternion< T >
getRoll() const cinder::Quaternion< T >
getYaw() const cinder::Quaternion< T >
identity()cinder::Quaternion< T > [static]
inverse() const cinder::Quaternion< T >
invert()cinder::Quaternion< T >
inverted() const cinder::Quaternion< T >
length() const cinder::Quaternion< T >
lengthSquared() const cinder::Quaternion< T >
lerp(T t, const Quaternion< T > &end) const cinder::Quaternion< T >
log() const cinder::Quaternion< T >
normalize()cinder::Quaternion< T >
normalized() const cinder::Quaternion< T >
operator Matrix44< T >() const cinder::Quaternion< T >
operator!=(const Quaternion< T > &rhs) const cinder::Quaternion< T >
operator*(const Quaternion< T > &rhs) const cinder::Quaternion< T >
operator*(T rhs) const cinder::Quaternion< T >
operator*(const Vec3< T > &vec)cinder::Quaternion< T >
operator*=(const Quaternion< T > &rhs)cinder::Quaternion< T >
operator*=(T rhs)cinder::Quaternion< T >
operator+(const Quaternion< T > &rhs) const cinder::Quaternion< T >
operator+=(const Quaternion< T > &rhs)cinder::Quaternion< T >
operator-(const Quaternion< T > &rhs) const cinder::Quaternion< T >
operator-=(const Quaternion< T > &rhs)cinder::Quaternion< T >
operator<<(std::ostream &oss, const Quaternion< T > &q)cinder::Quaternion< T > [friend]
operator=(const Quaternion< T > &rhs)cinder::Quaternion< T >
operator=(const Quaternion< FromT > &rhs)cinder::Quaternion< T >
operator==(const Quaternion< T > &rhs) const cinder::Quaternion< T >
operator[](unsigned int i)cinder::Quaternion< T >
operator[](unsigned int i) const cinder::Quaternion< T >
Quaternion()cinder::Quaternion< T >
Quaternion(const Quaternion< FromT > &q)cinder::Quaternion< T >
Quaternion(T aW, T x, T y, T z)cinder::Quaternion< T >
Quaternion(const Vec3< T > &axis, T radians)cinder::Quaternion< T >
Quaternion(const Vec3< T > &from, const Vec3< T > &to)cinder::Quaternion< T >
Quaternion(T xRotation, T yRotation, T zRotation)cinder::Quaternion< T >
Quaternion(const Matrix44< T > &m)cinder::Quaternion< T >
Quaternion(const Y &v)cinder::Quaternion< T > [explicit]
set(T aW, T x, T y, T z)cinder::Quaternion< T >
set(const Vec3< T > &from, const Vec3< T > &to)cinder::Quaternion< T >
set(const Vec3< T > &from, const Vec3< T > &to)cinder::Quaternion< T >
set(const Vec3< T > &axis, T radians)cinder::Quaternion< T >
set(T xRotation, T yRotation, T zRotation)cinder::Quaternion< T >
set(const Matrix44< T > &m)cinder::Quaternion< T >
setRotationInternal(const Vec3< T > &f0, const Vec3< T > &t0, Quaternion< T > &q)cinder::Quaternion< T > [static]
slerp(T t, const Quaternion< T > &end) const cinder::Quaternion< T >
slerpShortestUnenforced(T t, const Quaternion< T > &end) const cinder::Quaternion< T >
spline(T t, const Quaternion< T > &q1, const Quaternion< T > &q2, const Quaternion< T > &q3) const cinder::Quaternion< T >
squad(T t, const Quaternion< T > &qa, const Quaternion< T > &qb, const Quaternion< T > &q2) const cinder::Quaternion< T >
squadShortestEnforced(T t, const Quaternion< T > &qa, const Quaternion< T > &qb, const Quaternion< T > &q2) const cinder::Quaternion< T >
toMatrix44() const cinder::Quaternion< T >
TYPE typedefcinder::Quaternion< T >
vcinder::Quaternion< T >
wcinder::Quaternion< T >