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include
cinder
audio
SourceFileWav.h
Go to the documentation of this file.
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/*
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Copyright (c) 2009, The Barbarian Group
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All rights reserved.
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Redistribution and use in source and binary forms, with or without modification, are permitted provided that
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the following conditions are met:
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* Redistributions of source code must retain the above copyright notice, this list of conditions and
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the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright notice, this list of conditions and
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the following disclaimer in the documentation and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED
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WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
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PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include "
cinder/Cinder.h
"
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#include "
cinder/audio/Io.h
"
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namespace
cinder {
namespace
audio {
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typedef
std::shared_ptr<class SourceFileWav>
SourceFileWavRef
;
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typedef
std::shared_ptr<class LoaderSourceFileWav>
LoaderSourceFileWavRef
;
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class
LoaderSourceFileWav
:
public
Loader
{
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public
:
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static
LoaderSourceFileWavRef
createRef
(
SourceFileWav
*source,
Target
*target );
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~LoaderSourceFileWav
();
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uint32_t
getOptimalBufferSize
()
const
{
return
0; }
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void
loadData
(
BufferList
*ioData );
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uint64_t
getSampleOffset
()
const
;
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void
setSampleOffset
( uint64_t anOffset );
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protected
:
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LoaderSourceFileWav
(
SourceFileWav
* source,
Target
* target );
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SourceFileWav
*
mSource
;
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IStreamRef
mStream
;
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uint64_t
mSampleOffset
;
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};
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class
SourceFileWav
:
public
Source
{
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public
:
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static
SourceRef
createRef
(
DataSourceRef
dataSourceRef ) {
return
createFileWavRef
( dataSourceRef ); }
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static
SourceFileWavRef
createFileWavRef
(
DataSourceRef
dataSourceRef );
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~SourceFileWav
();
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LoaderRef
createLoader
(
Target
*target ) {
return
LoaderSourceFileWav::createRef
(
this
, target ); }
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uint32_t
getLength
()
const
{
return
mDataLength; };
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double
getDuration
()
const
{
/*TODO*/
return
0.0; }
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static
void
registerSelf
();
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private
:
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SourceFileWav
(
DataSourceRef
dataSourceRef );
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void
readFormatChunk(
IStreamRef
stream );
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IStreamRef
createStream();
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DataSourceRef
mDataSource;
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uint32_t mDataLength;
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uint32_t mDataStart;
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uint64_t mSampleCount;
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uint16_t mAudioFormat;
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uint32_t mByteRate;
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friend
LoaderSourceFileWav
;
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};
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REGISTER_AUDIOIO( SourceFileWav )
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}}
//namespace