May 21, 2010
Cinder just celebrated its 3 week anniversary and we figured it was time for a new release. Version 0.8.1 is now available. Here's a breakdown of the highlight features in this release...
We're pretty excited to offer a multiTouch API right out of the box in Cinder now. The exact same code can be used to support multiTouch on the iPhone, the iPad and Windows 7. We've tested this feature on inexpensive $400 2-point Dell displays on up to pricier 20+ point displays from 3M. The new API makes it incredibly easy to experiment with multiTouch applications.
Visual C++ 2010
We now provide full support for Visual C++ 2010 under Windows, in addition to Visual C++ 2008. There are some exceptional new features in this release, in particular support for several important C++0X features. If you are a new Cinder user on Windows, we recommend you use this 2010 version of Visual C++.
A full port of Mehmet Atken's (memo) excellent 2D fluid simulator, MSAFluid. As a bonus for Cinder users, the solver on the Mac benches at just over double the speed of the original. You can see what Robert Hodgin has been up to with this new capability in this video:
Open Sound Control (OSC)
A new audio API for synthesizing data on the fly. Full support for 8-bit, 16-bit and 32-bit floating point data.
A new Mac OS X AppBasic setting for optional blanking of secondary displays.
WinInet SupportWe replaced libCurl on Windows with the Windows platform-native API for transferring files over HTTP and FTP. This should be user-transparent and allows us to lighten our Windows distribution and executable size.
Thanks to everyone who is already supporting us in these very early days. Even in such a short time we've had thousands of downloads, incredible emails of support & encouragement, and already our first significant code contributions. We could not be more pleased with this beginning for Cinder, so thank you.Download Mac OS X Version
Download Windows Version